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ROULETTE.HLP
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Text File
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1985-07-21
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8KB
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176 lines
To Flamingo dealer Donna.
May your dealing prove fruitful
many more years!
ROULETTE FOR THE PERSONAL COMPUTER
Roulette, one of the oldest gambling games, can be found in practically
every casino from Las Vegas to Monte Carlo.
In Europe it is the most popular of all the casino games. It is less
popular here possibly due to the fact that the American table differs
slightly to its European counterpart. Atlantic City has at least one
European style table. The odds on this (European) table are better for
the player as there is only one green slot.
In this computer simulation I have attempted to make the game as
realistic as possible. The table and method of play are U.S. regulation
format, details for same having been secured from both tables in Las
Vegas that I have studied and two books, "Casino Games" by Len Miller and
"Win at the Casino" by Dennis Harrison. The substitute 0/00 green line on
the border line of the 3rd 12 area is not available.
You start this simulation with $200.00. Remember, you are NOT playing
with real money! This game currently permits only one player. You!
Your chips start with a value of $1.00 each, the most used increment
you'll find. You can, however use higher denomination chips by pressing
F1. You will be asked to specify which value you want (1-5-25-50-100).
You will notice to the top right of the screen the value of your chips.
This version does not support different value chips to be played at the
same time.
HOW TO PLAY!
The game board is divided into 38 numbers, 0 and 00 thru 36 and areas to
split the odds. Unlike Blackjack, payoff odds vary between 1:2 and 1:35.
Bets are placed by using your cursor keys UP, DOWN, LEFT and RIGHT. In
addition to quickly move from the left to right of the table use Ctrl-
Cursor Left and Ctrl- Cursor Right.
The cursor is only permitted to move onto legal betting spots. You will
notice constant jumping to these locations. However, the dealer is not
always watching bad bets. There are two or three illegal possibles! If
you put your chips on them, you'll lose them. Just like a real casino.
Incrementing your bets is acheived by using the + key, while decrementing
is the - key. By decrementing to 0 you will reset that location to where
she was. Note that up to only 10 bets (up to the table limit of $500.00)
are permitted. The 10 bet limit is represented by the : sign.
Once you are convinced that you have the winning combination you press
either the Enter key or the space bar.
The cursor will dissappear and the ball will be spun into the wheel at
the bottom of the screen. As the ball approaches the end of it's journey
a clicking sound will be heard and the ball will drop into the
appropriate slot.
The payoff will be calculated instantly, the winning number flashing.
If you don't trust the computer (my programming!) you still have time to
check its logic. When you are ready to go again, press any key.
PAYOFFS!
A chip put on a single number and that number hits will pay off $35.00
for every $1.00 put on the number.
A dividing line between TWO numbers where one of the numbers wins will
pay $17.00 to each dollar.
A chip placed on a corner of a winning number will pay off $8.00 to $1.00
A chip placed on an outside bet (EVEN, ODD, 1 to 18, 19 to 36, RED or
BLACK) will pay 1:1.
A chip placed in one of the three left extreme boxes or one of the three
outside bet (1st 12, 2nd 12, 3rd 12) will pay 2:1
You can also bet on any six combinations. That would be a edge corner.
Pay off here is 5:1.
A three combination (on the outside edge but not corner) will bay off
11:1.
The worst bet on the table, of which there is only 1 is the five number
bet; that is 0,00 and 1 at the same time.
In summary ...
TABULATED ODDS
If the ball lands in ...
RED, BLACK or 1-18 or 19-36 even money
Groups of 12 numbers (dozens) 2 to 1
Odd or even even money
Groups of 12 numbers (columns) 2 to 1
Any one number or 0 or 00 35 to 1
SPLIT BETS
Any one of six in a group 5 to 1
00,0,1,2 or 3 6 to 1
Any one of four in a group 8 to 1
Any one of three in a group 11 to 1
Any one of two in a group 17 to 1
0 or 00 17 to 1
ROULETTE STRATEGIES
Most players at ROULETTE will tell you it is only a game of luck. Given
the science of the wheel and how it generates the winning number, it is
more accurate a statement applied to ROULETTE than BLACKJACK. In the
latter cards are limited in selection by what is left in the deck(s).
However, while it is a game of LUCK there are still techniques one picks
up as they go along. To date these techniques have helped me stay a
winner.
1. When a losing streak hits (5 in a row) get out of the game.
2. When you win a spin (even payoff) use the same bet value (even
payoff) next spin. If you loose, half the next bet.
3. For every $20 put on the table (no greens) place one chip on the
0/00 dividing line. That is insurance against the "table turning
against you". I know very few people who bet green to win.
There are others, but this is freeware!
TECHNICAL CONSIDERATIONS
This program was designed, written and developed on an IBM Personal
Computer AT. It has not been tested on the PCjr.
A future release is planned to support monochrome monitors, but not this
one.
THIS IS SUPPORTED SOFTWARE! If you find a bug, please call 312/266-2411
for support. NO GAME RELATED QUESTIONS WILL BE ANSWERED.
ABOUT THE AUTHOR
ROULETTE was written by Robert Dew, a Contract microcomputer programmer
based in Chicago. His company, Generation 3 specializes in the IBM PC and
compatible market. In addition to programming he performs general
consulting.
Generation 3, 111 E. Chestnut Street, Chicago IL 60611. 312/266-2411.
ABOUT FREEWARE
License is hereby granted to offer this software for electronic download,
in User Groups Software libraries. The software is supported by updates
and may not be modified. Modifying this software can result in its
failure to work.
Users who send in the $15.00 suggested donation will become eligible for
free upgrades. If a bug is discovered or an upgrade is issued you will be
issued the new version before it goes public.
You may not modify this software in any manner. Reverse assembling will
cause the program to cease operating.
VERSION 1.1 NOTES (RELEASE DATE 12/12/1984)
This software was first published at The Chicago Computer Society Public
Domain sales in December. Version 1.1 has taken some rough edges off,
revised the help file and documented some features.